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There's no inventory management to speak of. We got rid of crafting, and in addition we got rid of the inventory pane. "Let's drill this down to the basic elements of what makes a battle royale," he said of plans to simplify the game for new audiences.
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Daybreak wanted to make the appropriate changes to the game rather than creating a simple port for H1Z1 when it came to the console adaptation, as he discussed with us at the E3 2018 booth. It's likely all in part to the care taken to put the port together. We're the number one download for the month of May for the free-to-play section." At the first 24 hours, we were at a million players. "The reception has been humbling and absolutely stupendous for us. Unsurprisingly, it's been doing quite well since its release, as Yee discussed during his time at the booth. Terrence Yee, Producer at Daybreak Games on H1Z1, was around to chat with Shacknews during E3 2018 about the game's recent move to console.
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